Category: diablo 3
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Diablo 3: Vyr’s Archon Wizard Build for Patch 2.3
No fancy picture today containing my build from PTR. But I wanted to discuss the basic build for the revamped Vyr’s set based on my own play through on PTR.
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Diablo 3: Justice/Blessed Hammer Seeker of the Light Crusader Build for Patch 2.3
Patch 2.3 introduces to us a new Crusader set called the Seeker of the Light. The focus is on Blessed Hammer and Falling Sword. For the most part, it is a pretty decent damaging set with some defensive capabilities built in but utilizes a somewhat awkward skill in Falling Sword as a key feature. This…
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Diablo 3: Zunimassa Pet Witch Doctor Build for Patch 2.3
This article talks about the Zunimassa Pet Build and a few variations for patch 2.3 The main build has been tested on PTR for Torment 6 and I will be looking when I have more free time to push this build both for Greater Rifts and higher Torments.
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Diablo 3: Jade Harvester Witch Doctor for Patch 2.3
Right now, I’m looking into trying a revamped version of the Jade Harvester Witch Doctor for Patch 2.3. Having Kanai’s Cube allows Jade Harvester Witch Doctors a little more wiggle room with regards to equipment and even certain stats. Given that, I want to go over the setup for this build.
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Diablo 3: And Yet More PTR Testing With Monk, Marauders Demon Hunter and Kanai’s Cube
Once again, I managed to get into the PTR for some testing. I did revisit the Marauders Demon Hunter build once again as well as put more emphasis on a Sunwuko-Innes combo monk. In addition, I’ve been playing around with Kanai’s Cube with regards to another power, the ability to convert rares into legendaries.
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Diablo 3: Testing the PTR for Patch 2.3
Last night, I gave the latest PTR build for Patch 2.3 a spin. Fortunately, there wasn’t a lot of people on and I successfully got in. That allowed me to complete a good number of bounties to finally start unlocking legendary passives and allow me to play around with a few ideas and experiment with…
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Diablo 3: Patch 2.3 Change to Crowd Control Thoughts
Patch 2.3 is changing the way crowd control works. In a nutshell, they’re reducing the efficacy of crowd control. There’s a pretty big outcry on the forums from this change and it’s not without reason because it changes a lot of builds and eliminates a core key style in the game. I want to delve…