Category: diablo 3
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Diablo 3: Areas Which I Would Like to See Improvement
This blog post will address some areas of improvement that to Diablo 3. Those areas will be lag, UI, legendaries, RNG, loot quality and the social gaming aspects, especially with regards to Clans.
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Diablo 3: Having Fun Prior to Reaper of Souls
With Reaper of Souls just 6 days away from release, some friends and I have really gotten back into the game and have been enjoying the current patch. I was one of the first of my friends to experience the patch when it came out and immediately noticed the quality of the game improve dramatically.…
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Diablo 3: Expansion Announced as Reaper of Souls
Blizzard announced yesterday the new expansion for their Diablo 3 series, calling it Reapear of Souls. A new page has been setup for the expansion, including a full trailer and game play. The game is currently set for an unspecific date in 2014 and will include as part of the major content a new act,…
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Diablo 3: Gave Monster Power 8 A Try
Using the gear I purchased recently for my barbarian, I decided to re-do a few talents and passives and bump up the Monster Power a little more. I believe I can get up to 200k and have around 500 all resistances. According to one chat, supposedly these stats would be reasonable enough to handle some…
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Diablo 3: Turn Up that Monster Power Notch
I started to find my Act 1 runs on my Barbarian to be progressively getting easier. I recently hit Paragon Level 24 and wanted to see if I could push that Monster Power level a little higher. So I’m now at Monster Power 6 and feel that it’s quite an interesting challenge. People say that…
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Diablo 3: Nice MP5 Farming Route for Barbarians (Act 1)
I managed to upgrade my barbarian slightly recently, which is allowing me to handle Monster Power 5 Act 1 just fine. Stat-wise, he has (unbuffed) 38.8k health, 640 all resistances, 6.5k armor, 1.1k life on hit and is around 113k DPS. I use a Scoundrel as my companion for the increased critical hit chance. Unless…
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Diablo 3: Itemization Design Ideas
There was some talks on the Itemization patch (aka Loot 2.0) with a nice summary on the Diablo Fans page. The three big ideas are 1) making legendaries have unique properties; 2) making items upgradable (and thereby non-tradeable); and 3) more attention to less used class talents/skills. While the last part is yet to be…