Today is the day for the first major patch in the World of Warcraft since patch 4.3. After several months of no content, this one signifies a great deal of changes, the most important being the talent changes. Having been checking my toons since this morning, I noticed some odd issues such as the change in ilvl (which looked incorrect) as well as the (unfortunate) removal of the range slot. Tonight I’ll start to give the new patch a try.
Of course, this all signifies the move towards the end of this (phail) expansion and into the upcoming expansion and getting people back into the game to check out the changes. That leaves an interesting question: what to do until the expansion comes out?
While I managed to hit my major goals for this expansion, there’s still some room to do more. At the moment, my priest is sitting at a nice ilvl 378. With the conversion from VP to JP and cap removed, you can make a nice push to grab all the vender (397) items using JP. For someone who lacks gear like my priest, I can (in theory) run HoT Heroics indefinitely and farm JP while grabbing any 397 gear. Same thing with my rogue who is at 384 ilvl.
Also, my priest and mage still haven’t maxed out their professions. I started working on my priest’s tailoring. It’s somewhat redundant considering that my shaman already possesses max level tailoring. But the idea is to maximize the amount of cloth that my toons can gather in the future. I found myself resource drained quite often when it came to cloth. So in the expansion, outside of having four miners, three herbalists and two skinners, it will be great having three tailors.
Another thing is to use my existing mats and orbs to craft gear. My guild still is far away from the epic crafting achievement and I’ve probably contributed the most of everyone. But I think it might be worth spending some time crafting items for guildies, especially those that do not have the opportunities to raid or have enough gold to purchase items on the AH to get into Heroics, etc.
There’s been some thoughts to level alliance toons. At this point, with this proximity to the expansion, I think more than likely that won’t happen. It’s just too much effort, although I would like to see the other side’s quests.
Also, I’m considering gearing my toons’ other specs. For instance, I’ve managed to collect quite a bit of gear for my warrior, paladin, death knight, druid and shaman when it comes to their protection (or elemental) side. I would like to try, for instance, my shaman side. It would be great considering that he has quite a bit of gear. So to fill in the blanks on that side might be fun. I won’t go as a tank, but I’ll continue to pick up tanking gear. That’s useful when soloing older instances or when I need to run guildies/friends through instances.
Finally, there’s the PVP aspects. Not sure if I’ll get back into it but I do miss the old Tol Barad events. Most of that was just massive zergs but I guess that’s the real fun parts of WoW.
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